head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Reads · Bluff & Deduction
An arctic expedition stokes its ship's boiler while two hidden cannibal thralls starve and sabotage the crew.

Reads · Bluff & Deduction
An asymmetric multiplayer horror game where counselors and a human Jason try to out-predict each other around random item spawns.
Dread Hunger leans Reads (Bluff & Deduction); Friday the 13th: The Game leans Reads (Bluff & Deduction).
Friday the 13th: The Game leans a little harder on execution, though the gap is small.
Dread Hunger
Melee fights and bow shots occasionally settle disputes.
Friday the 13th: The Game
Juking, stunning, and minigame inputs matter modestly
Dread Hunger leans a little harder on reads, though the gap is small.
Dread Hunger
Thralls poison and frame adaptively; trust is the battlefield.
Friday the 13th: The Game
Jason and counselors are humans predicting each other
Dread Hunger leans a little harder on variance, though the gap is small.
Dread Hunger
Hidden thralls, random resources, and weather conceal the truth.
Friday the 13th: The Game
Random item spawns and hidden objective parts
Dread Hunger leans a little harder on optimization, though the gap is small.
Dread Hunger
Coal routing, food economy, and cannon logistics reward mastery.
Friday the 13th: The Game
Objective routes and perk loadouts are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.