head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Learning scripted ghost encounter rules through trial and error.

Optimization · Systems & Chaos
Puzzle adventure about coaxing a giant half-tame creature through ancient ruins.
DreadOut leans Optimization (Systems & Chaos); The Last Guardian leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DreadOut
Aiming the phone camera is undemanding
The Last Guardian
Slow climbing and platforming, very forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DreadOut
Ghosts follow scripted encounter logic
The Last Guardian
Trico is willful but not modeling you adversarially
DreadOut leans a little harder on variance, though the gap is small.
DreadOut
Ghost behaviour is unknown until encountered, then fixed
The Last Guardian
Trico's unpredictable compliance adds noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DreadOut
Each ghost has a learnable camera counter-strategy
The Last Guardian
Environmental puzzles with intended solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.