head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A choice-driven narrative adventure testing little beyond attention to consequences.

Optimization · Light / Casual
A comedy playground that tests almost nothing beyond curiosity for its gags.
Dreamfall Chapters leans Optimization (Light / Casual); Jazzpunk: Director's Cut leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dreamfall Chapters
Walking and dialogue selection demand nothing physical
Jazzpunk: Director's Cut
Walking between gags needs nothing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dreamfall Chapters
No adaptive opposition in a scripted narrative
Jazzpunk: Director's Cut
No opponent, only jokes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dreamfall Chapters
Choice consequences are hidden until they land
Jazzpunk: Director's Cut
Gags are scripted-but-unknown on first encounter
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dreamfall Chapters
Light puzzles and choice mapping, mostly story consumption
Jazzpunk: Director's Cut
Light objectives barely constitute systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.