head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A choice-driven narrative adventure testing little beyond attention to consequences.

Variance · Light / Casual
A relaxing hidden-object game finding cats in a holiday village.
Dreamfall Chapters leans Optimization (Light / Casual); Travellin Cats in Jingle Jam leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dreamfall Chapters
Walking and dialogue selection demand nothing physical
Travellin Cats in Jingle Jam
Clicking hidden cats requires no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dreamfall Chapters
No adaptive opposition in a scripted narrative
Travellin Cats in Jingle Jam
Solo hidden-object game with no opponent
Travellin Cats in Jingle Jam leans a little harder on variance, though the gap is small.
Dreamfall Chapters
Choice consequences are hidden until they land
Travellin Cats in Jingle Jam
Cat positions are hidden until spotted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dreamfall Chapters
Light puzzles and choice mapping, mostly story consumption
Travellin Cats in Jingle Jam
Systematic scanning speeds finding them all
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.