head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A cosy-eldritch fishing game about hauling secrets from dark water.

Optimization · Systems & Chaos
A survival adventure about a mother fox protecting cubs through ecological collapse.
DREDGE leans Optimization (Systems & Chaos); Endling: Extinction is Forever leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Fishing minigames and night dodging, light demands
Endling: Extinction is Forever
Light stealth and chase inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Horrors follow fixed rules
Endling: Extinction is Forever
Human hunters follow scripted routines
DREDGE leans a little harder on variance, though the gap is small.
DREDGE
Fish spawns and fog-of-dread unknowns until mapped
Endling: Extinction is Forever
Food and danger spots shift night to night
DREDGE leans a little harder on optimization, though the gap is small.
DREDGE
Cargo tetris, routes, and upgrades reward planning
Endling: Extinction is Forever
Territory routing and cub care are plannable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.