head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A cosy-eldritch fishing game about hauling secrets from dark water.

Optimization · Systems & Chaos
Detective clue-hunting that converges as the paranormal rules get mapped.
DREDGE leans Optimization (Systems & Chaos); Enigma of Fear leans Optimization (Systems & Chaos).
Enigma of Fear leans a little harder on execution, though the gap is small.
DREDGE
Fishing minigames and night dodging, light demands
Enigma of Fear
Light dodge-and-shoot encounters with modest demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Horrors follow fixed rules
Enigma of Fear
Monsters follow scripted paranormal rules
Enigma of Fear leans a little harder on variance, though the gap is small.
DREDGE
Fish spawns and fog-of-dread unknowns until mapped
Enigma of Fear
The mystery's hidden clues drive the investigation
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Cargo tetris, routes, and upgrades reward planning
Enigma of Fear
Cross-referencing evidence converges to deducible answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.