head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A cosy-eldritch fishing game about hauling secrets from dark water.

Optimization · Pure Optimization
Stealth adventure about a minstrel mouse sneaking through a rat-run fortress.
DREDGE leans Optimization (Systems & Chaos); Ghost of a Tale leans Optimization (Pure Optimization).
Ghost of a Tale leans a little harder on execution, though the gap is small.
DREDGE
Fishing minigames and night dodging, light demands
Ghost of a Tale
Light sneak-and-dash timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Horrors follow fixed rules
Ghost of a Tale
Guard rats patrol fixed mappable routes
DREDGE leans a little harder on variance, though the gap is small.
DREDGE
Fish spawns and fog-of-dread unknowns until mapped
Ghost of a Tale
Quest items and routes hidden first time
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Cargo tetris, routes, and upgrades reward planning
Ghost of a Tale
Costumes, routes, and quest-chain solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.