head to head
DREDGEvsGhost of a Tale
DREDGE leans Optimization (Systems & Chaos); Ghost of a Tale leans Optimization (Pure Optimization).
DREDGEGhost of a Tale
Axis by axis
Execution2 vs 3
Ghost of a Tale leans harder on execution: Light sneak-and-dash timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
DREDGE leans harder on variance: Fish spawns and fog-of-dread unknowns until mapped
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

