head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Systems & Chaos
A cosy-eldritch fishing game about hauling secrets from dark water.

Optimization · Systems & Chaos
A scripted horror adventure that tests puzzle-solving and route knowledge, not nerves alone.
DREDGE leans Optimization (Systems & Chaos); Paper Lily: Chapter 1 leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Fishing minigames and night dodging, light demands
Paper Lily: Chapter 1
Light chase sequences are the only dexterity demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Horrors follow fixed rules
Paper Lily: Chapter 1
Scripted encounters with no adaptive adversary
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Fish spawns and fog-of-dread unknowns until mapped
Paper Lily: Chapter 1
Unknown puzzle solutions and surprises until the route is learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Cargo tetris, routes, and upgrades reward planning
Paper Lily: Chapter 1
Solving puzzles and finding the correct paths is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.