head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A cosy-eldritch fishing game about hauling secrets from dark water.

Optimization · Pure Optimization
Tests lateral puzzle deduction to uncover a button panel's hidden endings.
DREDGE leans Optimization (Systems & Chaos); Please, Don't Touch Anything leans Optimization (Pure Optimization).
DREDGE leans a little harder on execution, though the gap is small.
DREDGE
Fishing minigames and night dodging, light demands
Please, Don't Touch Anything
Pressing buttons takes no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Horrors follow fixed rules
Please, Don't Touch Anything
The panel is a fixed riddle, not a mind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Fish spawns and fog-of-dread unknowns until mapped
Please, Don't Touch Anything
Hidden endings are unknown information to uncover
Please, Don't Touch Anything leans a little harder on optimization, though the gap is small.
DREDGE
Cargo tetris, routes, and upgrades reward planning
Please, Don't Touch Anything
Decoding the panel's cryptic logic is pure puzzle-solving
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.