head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A cosy-eldritch fishing game about hauling secrets from dark water.

Optimization · Pure Optimization
An idle dungeon crawler where you hire bar patrons and script teams to grind dungeons automatically.
DREDGE leans Optimization (Systems & Chaos); Soda Dungeon leans Optimization (Pure Optimization).
DREDGE leans a little harder on execution, though the gap is small.
DREDGE
Fishing minigames and night dodging, light demands
Soda Dungeon
Auto-combat does the fighting for you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Horrors follow fixed rules
Soda Dungeon
Dungeon monsters follow fixed behavior tables.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Fish spawns and fog-of-dread unknowns until mapped
Soda Dungeon
Loot rolls and dungeon events add meaningful luck.
Soda Dungeon leans a little harder on optimization, though the gap is small.
DREDGE
Cargo tetris, routes, and upgrades reward planning
Soda Dungeon
Team scripts and gear economy decide run depth.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.