head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Systems & Chaos
A cosy-eldritch fishing game about hauling secrets from dark water.

Optimization · Systems & Chaos
Interactive horror drama where dialogue choices and QTEs decide who survives the night.
DREDGE leans Optimization (Systems & Chaos); The Quarry leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Fishing minigames and night dodging, light demands
The Quarry
QTE prompts are the only dexterity test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Horrors follow fixed rules
The Quarry
No adaptive opposition, only branching scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Fish spawns and fog-of-dread unknowns until mapped
The Quarry
Hidden branch logic surprises until paths are mapped
DREDGE leans a little harder on optimization, though the gap is small.
DREDGE
Cargo tetris, routes, and upgrades reward planning
The Quarry
Choice outcomes converge to known survival routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.