head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A cosy-eldritch fishing game about hauling secrets from dark water.

Optimization · Pure Optimization
A god game testing civilisation resource planning against semi-autonomous citizens and random disasters.
DREDGE leans Optimization (Systems & Chaos); The Universim leans Optimization (Pure Optimization).
DREDGE leans a little harder on execution, though the gap is small.
DREDGE
Fishing minigames and night dodging, light demands
The Universim
God-hand clicking has no dexterity ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Horrors follow fixed rules
The Universim
Autonomous nugget AI wanders but never models you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DREDGE
Fish spawns and fog-of-dread unknowns until mapped
The Universim
Random disasters and AI whims disrupt plans
The Universim leans a little harder on optimization, though the gap is small.
DREDGE
Cargo tetris, routes, and upgrades reward planning
The Universim
Research pacing, resource balance, and intervention timing are the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.