head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
White-knuckle chase driving and route memorisation through punishing scripted missions.

Execution · Practiced Mastery
Run-and-gun reflexes against scripted zombie and demon waves in WWI trenches.
Driv3r leans Execution (Practiced Mastery); NecroVisioN: Lost Company leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Driv3r
Unforgiving chase driving and clunky on-foot shooting demand control
NecroVisioN: Lost Company
Twitch shooting and melee-combo timing carry the campaign
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Driv3r
Pursuers follow fixed AI logic
NecroVisioN: Lost Company
Zombie and demon waves are scripted, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Driv3r
Traffic adds noise to chases, missions are scripted
NecroVisioN: Lost Company
Enemy placements are fixed once a level is known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Driv3r
Memorising city routes and mission scripts carries completion
NecroVisioN: Lost Company
Weapon choice and secret-hunting reward modest planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.