head to head
Drunken Wrestlers 2 asks more than The Need for Speed, and the gap is reads.

Execution · Pure Mechanics
A physics-based wrestling brawler about controlling ragdoll combat against opponents.

Execution · Pure Mechanics
Holding clean lines at speed through traffic on memorisable point-to-point roads.
Drunken Wrestlers 2 leans Execution (Pure Mechanics); The Need for Speed leans Execution (Pure Mechanics).
The Need for Speed leans a little harder on execution, though the gap is small.
Drunken Wrestlers 2
physics-based ragdoll control precision
The Need for Speed
Holding racing lines at speed through traffic is the test
Drunken Wrestlers 2 leans clearly harder on reads.
Drunken Wrestlers 2
predicting human opponent's wrestling moves
The Need for Speed
AI rivals and police follow fixed behaviour
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Drunken Wrestlers 2
physics ragdoll randomness affects outcomes
The Need for Speed
Traffic patterns add mild run-to-run noise
The Need for Speed leans a little harder on optimization, though the gap is small.
Drunken Wrestlers 2
minimal, mostly reflexive physical play
The Need for Speed
Track knowledge and car choice settle quickly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.