head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
The NES light-gun classic of shooting ducks and enduring the dog.

Execution · Pure Mechanics
A dual-stick coordination game testing split-brain control of two avatars at once.
Duck Hunt leans Execution (Pure Mechanics); Entwined leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Duck Hunt
Pure light-gun aim and reaction speed
Entwined
Steering two characters on separate sticks simultaneously is the whole test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Duck Hunt
Ducks fly on simple patterns
Entwined
No opponent - only flowing obstacle lanes
Duck Hunt leans a little harder on variance, though the gap is small.
Duck Hunt
Flight paths vary a little
Entwined
Patterns repeat predictably within each lifetime
Entwined leans a little harder on optimization, though the gap is small.
Duck Hunt
Almost nothing to optimise beyond aim
Entwined
Little to solve beyond reading upcoming gate colours
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.