head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Spice economy management and build-order knowledge with modest micro demands.

Execution · Practiced Mastery
A frenetic 3DS action shooter mixing rail flight, ground combat, and weapon fusion.
Dune 2000 leans Optimization (Practiced Mastery); Kid Icarus: Uprising leans Execution (Practiced Mastery).
Kid Icarus: Uprising leans a little harder on execution, though the gap is small.
Dune 2000
Unit micro and build speed matter at competitive pace
Kid Icarus: Uprising
Stylus aiming through flight and ground combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dune 2000
Human skirmishes add some build-order mind games
Kid Icarus: Uprising
Multiplayer Light vs Dark adds human opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dune 2000
Fog of war hides enemy composition until scouted
Kid Icarus: Uprising
Weapon drops are randomised
Dune 2000 leans a little harder on optimization, though the gap is small.
Dune 2000
Spice economy and build orders decide most games
Kid Icarus: Uprising
Weapon fusion and intensity-wager risk tuning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.