head to head

Dungeon of the Endless cover artvsX-COM: UFO Defense cover art

Dungeon of the EndlessvsX-COM: UFO Defense

Dungeon of the Endless leans Optimization (Systems & Chaos); X-COM: UFO Defense leans Optimization (Systems & Chaos).

EXECUTION1 /10READS0 /10VARIANCE6 /10OPTIMIZATION8 /10
Dungeon of the EndlessX-COM: UFO Defense

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance6 vs 6

Even - both lean on variance about the same.

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Dungeon of the Endless

full breakdown

X-COM: UFO Defense