head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A comedic roguelike where absurd skill trees and crafting combos carry you past lutefisk and Diggle hordes.

Optimization · Pure Optimization
A breezy dungeon-crawling loot game about builds and ever-better randomized gear.
Dungeons of Dredmor leans Optimization (Systems & Chaos); Torchlight leans Optimization (Pure Optimization).
Torchlight leans a little harder on execution, though the gap is small.
Dungeons of Dredmor
Turn-based; no physical demands
Torchlight
Click-to-kill combat with minimal mechanical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeons of Dredmor
No adaptive opponent
Torchlight
Solo dungeon crawl, no adaptive opposition
Dungeons of Dredmor leans a little harder on variance, though the gap is small.
Dungeons of Dredmor
Random floors, loot, and crafting drops vary runs
Torchlight
Randomized loot and dungeon layouts gate power
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeons of Dredmor
Skill-tree synergies and crafting are highly solvable
Torchlight
Build paths and gear stats are the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.