head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Solving an interstellar logistics and power-engineering puzzle to construct a Dyson Sphere.

Optimization · Pure Optimization
A factory-engineering sandbox about scaling throughput against your own bottlenecks.
Dyson Sphere Program leans Optimization (Pure Optimization); Factorio leans Optimization (Pure Optimization).
Factorio leans a little harder on execution, though the gap is small.
Dyson Sphere Program
All input is construction clicks with no combat ceiling
Factorio
Some APM in early hand-crafting; otherwise irrelevant.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dyson Sphere Program
No adversary exists in the default game mode
Factorio
Biters follow fixed pollution rules; no adaptive opponent.
Dyson Sphere Program leans a little harder on variance, though the gap is small.
Dyson Sphere Program
Star system layouts vary per seed but are fully mappable
Factorio
Resource patch placement adds minor map randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dyson Sphere Program
Interstellar logistics and sphere construction are a pure engineering optimisation problem
Factorio
Throughput, ratios, and logistics are the entire game.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.