head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Solving an interstellar logistics and power-engineering puzzle to construct a Dyson Sphere.

Optimization · Pure Optimization
A first-person factory builder that is pure logistics optimization.
Dyson Sphere Program leans Optimization (Pure Optimization); Satisfactory leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dyson Sphere Program
All input is construction clicks with no combat ceiling
Satisfactory
Light platforming, no real mechanical ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dyson Sphere Program
No adversary exists in the default game mode
Satisfactory
No adaptive opponent in the world.
Dyson Sphere Program leans a little harder on variance, though the gap is small.
Dyson Sphere Program
Star system layouts vary per seed but are fully mappable
Satisfactory
Resource nodes are fixed once mapped.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dyson Sphere Program
Interstellar logistics and sphere construction are a pure engineering optimisation problem
Satisfactory
Ratios, logistics, and factory layout are everything.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.