head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Refined annual football sim built around online PvP.

Execution · Grand Arena
Team-based 5v5 Star Wars starfighter combat with cockpit power management.
EA Sports FC 25 leans Execution (Competitive PvP); Star Wars: Squadrons leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
EA Sports FC 25
Iterative refinement of precise input football
Star Wars: Squadrons
Drifting, aim, and throttle tricks decide dogfights
EA Sports FC 25 leans a little harder on reads, though the gap is small.
EA Sports FC 25
PvP mode rewards anticipating human patterns
Star Wars: Squadrons
Human pilots in 5v5 bait, juke, and counter-adapt
EA Sports FC 25 leans a little harder on variance, though the gap is small.
EA Sports FC 25
Light deflection and animation RNG
Star Wars: Squadrons
Full information maps; little randomness
Star Wars: Squadrons leans a little harder on optimization, though the gap is small.
EA Sports FC 25
Tactics, Rush mode roles, squad economy
Star Wars: Squadrons
Power management and loadout meta are solvable layers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.