head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A rally sim where split-second car control meets imperfect road information on every stage.

Execution · Practiced Mastery
A bullet-hell roguelike where dodging fixed patterns is the core skill.
EA Sports WRC leans Execution (Pure Mechanics); Enter the Gungeon leans Execution (Practiced Mastery).
EA Sports WRC leans a little harder on execution, though the gap is small.
EA Sports WRC
Rally pace notes demand instant throttle and wheel response
Enter the Gungeon
Bullet-hell dodge-rolling and precise aim define survival.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
EA Sports WRC
Solo stage racing; no opponent to model
Enter the Gungeon
Bosses use fixed bullet patterns; no adaptation.
Enter the Gungeon leans a little harder on variance, though the gap is small.
EA Sports WRC
Road surface changes and unseen cuts create real hidden unknowns
Enter the Gungeon
Gun and item drops heavily randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
EA Sports WRC
Car setup, tyre compound choice and stage routing are solvable
Enter the Gungeon
Synergy hunting and shop routing shape strong runs.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.