head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A top-down shoot-em-up testing aim and dodging against scripted alien waves.

Execution · Practiced Mastery
Capcom's arcade brawler has the Punisher and Nick Fury gunning and punching through mob armies.
Earth Defense Force leans Execution (Pure Mechanics); The Punisher (1993) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Earth Defense Force
Top-down shooting and dodging are the core demand
The Punisher (1993)
Grabs, weapon pickups, and crowd spacing demand quick hands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Earth Defense Force
Enemies are scripted waves, not adaptive
The Punisher (1993)
Mob enemies are scripted patterns.
Earth Defense Force leans a little harder on variance, though the gap is small.
Earth Defense Force
Enemy spawn patterns add some unpredictability
The Punisher (1993)
Weapon and item drops add light randomness.
The Punisher (1993) leans a little harder on optimization, though the gap is small.
Earth Defense Force
Weapon management and positioning aid survival
The Punisher (1993)
Stage layouts and boss patterns are learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.