head to head

EarthBound cover artvsPokémon: Let's Go, Eevee! cover art

EarthBoundvsPokémon: Let's Go, Eevee!

EarthBound leans Optimization (Pure Optimization); Pokémon: Let's Go, Eevee! leans Optimization (Systems & Chaos).

EXECUTION2 /10READS0 /10VARIANCE4 /10OPTIMIZATION7 /10
EarthBoundPokémon: Let's Go, Eevee!

Axis by axis

Execution2 vs 2

Even - both lean on execution about the same.

Reads0 vs 1

Pokémon: Let's Go, Eevee! leans harder on reads: trainer battles are scripted, minor human PvP

Variance4 vs 5

Pokémon: Let's Go, Eevee! leans harder on variance: catch rates and stats have randomness

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

EarthBound

full breakdown

Pokémon: Let's Go, Eevee!