head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A subversive JRPG where understanding rolling HP mechanics and PSI optimization defeats its quirky scripted encounters.

Optimization · Pure Optimization
A cyberpunk tactics game where karma allocation and archetype synergies define run efficiency.
EarthBound leans Optimization (Pure Optimization); Shadowrun Returns leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
Rolling HP meter has very mild timing implication
Shadowrun Returns
Turn-based tactical combat; cover positioning deliberate not reactive
Shadowrun Returns leans a little harder on reads, though the gap is small.
EarthBound
All enemies scripted with fixed attack patterns
Shadowrun Returns
Enemy IC and guards run scripted patrol and aggro routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
PSI randomness, enemy attack variety, and encounter triggers add unpredictability
Shadowrun Returns
Hidden enemy positioning and matrix node layouts provide first-run unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
Status effects, rolling HP strategy, and Franklin Badge usage are solvable
Shadowrun Returns
Karma allocation and archetype synergies have known dominant configurations
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.