head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A subversive JRPG where understanding rolling HP mechanics and PSI optimization defeats its quirky scripted encounters.

Optimization · Pure Optimization
Methodically mapping a fixed labyrinth while managing levelling and gear economy.
EarthBound leans Optimization (Pure Optimization); Shining in the Darkness leans Optimization (Pure Optimization).
EarthBound leans a little harder on execution, though the gap is small.
EarthBound
Rolling HP meter has very mild timing implication
Shining in the Darkness
Menu-driven turn battles need no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
All enemies scripted with fixed attack patterns
Shining in the Darkness
Monsters follow fixed behaviour tables
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
PSI randomness, enemy attack variety, and encounter triggers add unpredictability
Shining in the Darkness
Maze layout and random encounters are unknown until mapped
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
Status effects, rolling HP strategy, and Franklin Badge usage are solvable
Shining in the Darkness
Mapping the labyrinth and grinding gear efficiently is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.