head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A subversive JRPG where understanding rolling HP mechanics and PSI optimization defeats its quirky scripted encounters.

Optimization · Systems & Chaos
An open-town horror entry with dynamic rain that intensifies the otherworld.
EarthBound leans Optimization (Pure Optimization); Silent Hill: Downpour leans Optimization (Systems & Chaos).
Silent Hill: Downpour leans a little harder on execution, though the gap is small.
EarthBound
Rolling HP meter has very mild timing implication
Silent Hill: Downpour
Improvised melee asks little mechanical skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
All enemies scripted with fixed attack patterns
Silent Hill: Downpour
Enemies and the Void are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
PSI randomness, enemy attack variety, and encounter triggers add unpredictability
Silent Hill: Downpour
Weather shifts and side quests hide information first run
EarthBound leans a little harder on optimization, though the gap is small.
EarthBound
Status effects, rolling HP strategy, and Franklin Badge usage are solvable
Silent Hill: Downpour
Routes, puzzles, and morality endings are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.