head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A subversive JRPG where understanding rolling HP mechanics and PSI optimization defeats its quirky scripted encounters.

Optimization · Systems & Chaos
The series' optimization and attrition logic at its most compressed, with narrative stakes highest.
EarthBound leans Optimization (Pure Optimization); The Banner Saga 3 leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
Rolling HP meter has very mild timing implication
The Banner Saga 3
No new real-time mechanics introduced in the finale
The Banner Saga 3 leans a little harder on reads, though the gap is small.
EarthBound
All enemies scripted with fixed attack patterns
The Banner Saga 3
Enemy AI remains scripted; Dredge patterns are fixed
The Banner Saga 3 leans a little harder on variance, though the gap is small.
EarthBound
PSI randomness, enemy attack variety, and encounter triggers add unpredictability
The Banner Saga 3
Corruption mechanic and dwindling resources push variance pressure higher
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
Status effects, rolling HP strategy, and Franklin Badge usage are solvable
The Banner Saga 3
Final roster management under corruption constraints is the optimization peak
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.