head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A subversive JRPG where understanding rolling HP mechanics and PSI optimization defeats its quirky scripted encounters.

Optimization · Systems & Chaos
Minimalist horror adventure testing patient puzzle work through fixed Victorian dread.
EarthBound leans Optimization (Pure Optimization); The Last Door leans Optimization (Systems & Chaos).
EarthBound leans a little harder on execution, though the gap is small.
EarthBound
Rolling HP meter has very mild timing implication
The Last Door
Low-res clicking demands nothing physically
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
All enemies scripted with fixed attack patterns
The Last Door
Lovecraftian horrors are scripted scenes, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
PSI randomness, enemy attack variety, and encounter triggers add unpredictability
The Last Door
The cryptic story is hidden information revealed linearly
EarthBound leans a little harder on optimization, though the gap is small.
EarthBound
Status effects, rolling HP strategy, and Franklin Badge usage are solvable
The Last Door
Each chapter's puzzles have one discoverable solution
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.