head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A subversive JRPG where understanding rolling HP mechanics and PSI optimization defeats its quirky scripted encounters.

Optimization · Systems & Chaos
A reverse-detective puzzle testing deduction across hidden branching routes and buried secrets.
EarthBound leans Optimization (Pure Optimization); Who's Lila? leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
Rolling HP meter has very mild timing implication
Who's Lila?
Sculpting facial expressions is fiddly but unhurried
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
All enemies scripted with fixed attack patterns
Who's Lila?
Characters react by script, not by modeling you
Who's Lila? leans a little harder on variance, though the gap is small.
EarthBound
PSI randomness, enemy attack variety, and encounter triggers add unpredictability
Who's Lila?
Hidden routes and ARG secrets dominate until mapped
EarthBound leans a little harder on optimization, though the gap is small.
EarthBound
Status effects, rolling HP strategy, and Franklin Badge usage are solvable
Who's Lila?
Deducing which expression unlocks which branch is solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.