head to head
EarthBoundvsWizardry: Tale of the Forsaken Land
EarthBound leans Optimization (Pure Optimization); Wizardry: Tale of the Forsaken Land leans Optimization (Pure Optimization).
EarthBoundWizardry: Tale of the Forsaken Land
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization7 vs 8
Wizardry: Tale of the Forsaken Land leans harder on optimization: party building, dungeon mapping, stat optimization
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

