head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A text-based hockey management game testing long-term roster building and development optimization.

Optimization · Pure Optimization
A grand strategy 4X where empire optimization carries you through random crises.
Eastside Hockey Manager leans Optimization (Pure Optimization); Stellaris leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Eastside Hockey Manager
No physical inputs; all text-based management
Stellaris
Real-time pausable with no input precision.
Stellaris leans a little harder on reads, though the gap is small.
Eastside Hockey Manager
AI managers have mild tendencies but are largely modelable
Stellaris
AI is scripted; multiplayer adds modest adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Eastside Hockey Manager
Sim results, injuries, and development rolls create meaningful variance
Stellaris
Galaxy gen, anomalies, and crises vary widely.
Eastside Hockey Manager leans a little harder on optimization, though the gap is small.
Eastside Hockey Manager
Scouting, line management, and trade strategy are deeply solvable
Stellaris
Empire builds, fleet comps, and economy dominate.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.