head to head
Town of Salem asks more than Eisei Meijin VI, and the gap is variance.

Reads · Pure Mind Games
A Japanese shogi (Japanese chess) simulation game.

Reads · Pure Mind Games
A text-based social deduction game that distils bluffing, counter-deduction, and role optimisation against human opponents.
Eisei Meijin VI leans Reads (Pure Mind Games); Town of Salem leans Reads (Pure Mind Games).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Eisei Meijin VI
no physical input skill, purely turn-based
Town of Salem
Text voting and clicking have no physical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Eisei Meijin VI
shogi opponents genuinely adapt to your play
Town of Salem
Modelling human bluffers who adapt to your deductions is the game
Town of Salem leans clearly harder on variance.
Eisei Meijin VI
no hidden information or randomness at all
Town of Salem
Role assignments and night-action targets vary every game
Eisei Meijin VI leans a little harder on optimization, though the gap is small.
Eisei Meijin VI
deep opening/endgame theory to master
Town of Salem
Role knowledge and voting strategy are learnable optimal policies
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.