head to head
Elden Ring asks more than The Legend of Zelda: Breath of the Wild, and the gap is execution.

Execution · Practiced Mastery
An open-world soulslike about pattern-learning bosses while engineering a strong build.

Optimization · Practiced Mastery
Open-world Hyrule built on physics puzzles and exploration over reflex tests.
Elden Ring leans Execution (Practiced Mastery); The Legend of Zelda: Breath of the Wild leans Optimization (Practiced Mastery).
Elden Ring leans clearly harder on execution.
Elden Ring
Dodge timing and weapon spacing carry every fight.
The Legend of Zelda: Breath of the Wild
Parry timing and aiming matter but forgiving.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Elden Ring
Bosses use scripted movesets with delayed timings, not adaptation.
The Legend of Zelda: Breath of the Wild
Enemies follow fixed scripted behaviors.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Elden Ring
Open-world drops and rune farms add mild randomness.
The Legend of Zelda: Breath of the Wild
Weapon drops and weather lightly randomized.
Elden Ring leans clearly harder on optimization.
Elden Ring
Build crafting, routes, and boss patterns are deeply learnable.
The Legend of Zelda: Breath of the Wild
Shrines, cooking, traversal routes fully solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.