head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Light / Casual
A branching chat story that tests curiosity about outcomes, not skill.

Variance · Light / Casual
A choice-driven comedy adventure with almost no skill test at all.
Emily Is Away Too leans Variance (Light / Casual); Tales from the Borderlands leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Emily Is Away Too
Typing in a fake chat client takes no skill
Tales from the Borderlands
Occasional QTEs are the only physical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Emily Is Away Too
Characters follow branching scripts, not adaptive minds
Tales from the Borderlands
No opponent of any kind
Emily Is Away Too leans a little harder on variance, though the gap is small.
Emily Is Away Too
Branch outcomes are hidden until a route is played
Tales from the Borderlands
Story branches are unknown until chosen
Emily Is Away Too leans a little harder on optimization, though the gap is small.
Emily Is Away Too
Mapping dialogue branches is the only system
Tales from the Borderlands
Choices barely change outcomes; nothing to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.