head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Variance · Light / Casual
A choice-driven comedy adventure with almost no skill test at all.

Variance · Light / Casual
An interactive story that tests emotional choice, not skill.
Tales from the Borderlands leans Variance (Light / Casual); The Walking Dead leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Tales from the Borderlands
Occasional QTEs are the only physical demand
The Walking Dead
Quick-time prompts are forgiving and rarely fail the story
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tales from the Borderlands
No opponent of any kind
The Walking Dead
No opponent - characters follow the script
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Tales from the Borderlands
Story branches are unknown until chosen
The Walking Dead
Branch outcomes are hidden on a first playthrough only
The Walking Dead leans a little harder on optimization, though the gap is small.
Tales from the Borderlands
Choices barely change outcomes; nothing to solve
The Walking Dead
Choices barely gate progress; nothing meaningful to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.