head to head
Detroit: Become Human asks more than Tales from the Borderlands, and the gap is optimization.

Optimization · Light / Casual
A branching story that tests choice exploration more than any skill.

Variance · Light / Casual
A choice-driven comedy adventure with almost no skill test at all.
Detroit: Become Human leans Optimization (Light / Casual); Tales from the Borderlands leans Variance (Light / Casual).
Detroit: Become Human leans a little harder on execution, though the gap is small.
Detroit: Become Human
Quick-time events demand only basic reaction timing
Tales from the Borderlands
Occasional QTEs are the only physical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Detroit: Become Human
Branching script, no adaptive adversary
Tales from the Borderlands
No opponent of any kind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Detroit: Become Human
Branch consequences are hidden information until explored
Tales from the Borderlands
Story branches are unknown until chosen
Detroit: Become Human leans clearly harder on optimization.
Detroit: Become Human
Flowchart completion is a light solvable puzzle
Tales from the Borderlands
Choices barely change outcomes; nothing to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.