head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Light / Casual
A nostalgic AIM-style chat story where dialogue choices steer a doomed friendship.

Variance · Light / Casual
A choice-driven comedy adventure with almost no skill test at all.
Emily is Away leans Variance (Light / Casual); Tales from the Borderlands leans Variance (Light / Casual).
Tales from the Borderlands leans a little harder on execution, though the gap is small.
Emily is Away
Typing gibberish renders to dialogue automatically
Tales from the Borderlands
Occasional QTEs are the only physical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Emily is Away
Emily is fully scripted
Tales from the Borderlands
No opponent of any kind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Emily is Away
Outcomes hidden on first playthrough
Tales from the Borderlands
Story branches are unknown until chosen
Emily is Away leans a little harder on optimization, though the gap is small.
Emily is Away
Branch mapping reveals the fixed ending logic
Tales from the Borderlands
Choices barely change outcomes; nothing to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.