head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Mind & Math
14-epoch RTS where economic scaling, epoch-rush timing, and civilization counter-picks span stone age to future war.

Reads · Mind & Math
Pokémon MOBA with team-scoring objectives.
Empire Earth leans Optimization (Mind & Math); Pokémon UNITE leans Reads (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Empire Earth
Epoch-spanning army micro and hero management need consistent attention
Pokémon UNITE
Auto-attack and ability inputs are forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Empire Earth
Opponent epoch rush and civilization bonuses must be predicted
Pokémon UNITE
Team-fight engagement timing is prediction
Pokémon UNITE leans a little harder on variance, though the gap is small.
Empire Earth
Map resource distribution adds uncertainty at start; converges quickly
Pokémon UNITE
Wild Pokémon spawns and item RNG
Empire Earth leans a little harder on optimization, though the gap is small.
Empire Earth
Epoch advancement timing and citizen allocation are near-optimally solvable
Pokémon UNITE
Held items and route planning solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.