head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Gunpowder-era Total War blending empire management with line battles.

Optimization · Pure Optimization
A turn-based tactics visual novel testing target priority and ability management.
Empire: Total War leans Optimization (Pure Optimization); Sunrider: Liberation Day leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Empire: Total War
Real-time battle micro is modest
Sunrider: Liberation Day
Menu-driven attacks, no twitch element
Empire: Total War leans a little harder on reads, though the gap is small.
Empire: Total War
Multiplayer line-battle feints exist
Sunrider: Liberation Day
Enemy AI is scripted, not adaptive prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Empire: Total War
Campaign AI and battle dice noise
Sunrider: Liberation Day
Hit and accuracy rolls add measured randomness
Empire: Total War leans a little harder on optimization, though the gap is small.
Empire: Total War
Campaign economy and line-infantry tactics are mappable
Sunrider: Liberation Day
Targeting priority and resource management decides battles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.