head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Designing and flying modular spacecraft while solving a galactic survival and crafting progression.

Optimization · Practiced Mastery
Community resource management under randomised zombie pressure, with light action execution.
Empyrion: Galactic Survival leans Optimization (Systems & Chaos); State of Decay leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Empyrion: Galactic Survival
Ship and ground combat demand aim and piloting skill
State of Decay
Melee and driving are functional, not demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Empyrion: Galactic Survival
Enemy factions follow scripted patrol and attack patterns
State of Decay
Zombies swarm by simple rules, never adapting
Empyrion: Galactic Survival leans a little harder on variance, though the gap is small.
Empyrion: Galactic Survival
Planet and POI loot tables carry significant hidden randomness
State of Decay
Dynamic events, infestations and survivor traits roll randomly
Empyrion: Galactic Survival leans a little harder on optimization, though the gap is small.
Empyrion: Galactic Survival
Ship blueprint design, resource routing, and faction progression are solvable
State of Decay
Base building, resource runs and survivor management are the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.