head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Roguelite blending twin-stick shooting with tower-defense crystal escorts.

Optimization · Practiced Mastery
Side-scrolling roguelike where item synergies snowball against a relentless difficulty clock.
Endless Dungeon leans Execution (Practiced Mastery); Risk of Rain leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Dungeon
Twin-stick shooting during wave defenses
Risk of Rain
Dodging projectiles and platforming under scaling pressure.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Dungeon
Monster waves follow spawn rules, not adaptation
Risk of Rain
Enemies spawn and chase; no adaptation.
Risk of Rain leans a little harder on variance, though the gap is small.
Endless Dungeon
Procedural floors and random resource rooms
Risk of Rain
Item drops and stage rolls dominate run identity.
Risk of Rain leans a little harder on optimization, though the gap is small.
Endless Dungeon
Turret placement and route economy planning
Risk of Rain
Item stacking and time-pressure routing is solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.