head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A dual-stick coordination game testing split-brain control of two avatars at once.

Execution · Pure Mechanics
A gravity-manipulation action game that lives or dies on aerial movement mastery.
Entwined leans Execution (Pure Mechanics); Gravity Rush Remastered leans Execution (Pure Mechanics).
Entwined leans a little harder on execution, though the gap is small.
Entwined
Steering two characters on separate sticks simultaneously is the whole test
Gravity Rush Remastered
gravity-shift platforming and aerial combat control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Entwined
No opponent - only flowing obstacle lanes
Gravity Rush Remastered
no adaptive opponents, all scripted foes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Entwined
Patterns repeat predictably within each lifetime
Gravity Rush Remastered
minor enemy spawn randomness
Gravity Rush Remastered leans a little harder on optimization, though the gap is small.
Entwined
Little to solve beyond reading upcoming gate colours
Gravity Rush Remastered
upgrade tree and mission routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.