head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A reflex runner-platformer of fleeing a monster through hazard-filled levels.

Execution · Pure Mechanics
A swipe-em-up arcade game where slicing accuracy against random fruit spawns is the whole skill.
Escape Doodland leans Execution (Pure Mechanics); Fruit Ninja leans Execution (Pure Mechanics).
Escape Doodland leans a little harder on execution, though the gap is small.
Escape Doodland
Reflex timing while fleeing a monster is the core
Fruit Ninja
Swipe accuracy and combo timing
Escape Doodland leans a little harder on reads, though the gap is small.
Escape Doodland
Monster chase is scripted, not adaptive
Fruit Ninja
No opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Escape Doodland
Obstacle layouts add some randomness
Fruit Ninja
Random fruit and bomb spawns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Escape Doodland
Learning level hazards improves survival slightly
Fruit Ninja
Combo and crit systems are shallow but real
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.