head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Map-painting grand strategy ruled by mana and idea optimization.

Optimization · Pure Optimization
A castle-building strategy game where economic optimization and defense planning is the whole test.
Europa Universalis IV leans Optimization (Pure Optimization); Stronghold leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Europa Universalis IV
pausable, no twitch
Stronghold
minimal, mostly clicking and management
Europa Universalis IV leans a little harder on reads, though the gap is small.
Europa Universalis IV
AI mostly scripted, some MP
Stronghold
AI opponents are scripted, minor prediction
Europa Universalis IV leans a little harder on variance, though the gap is small.
Europa Universalis IV
events, mission paths
Stronghold
minor resource and raid randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Europa Universalis IV
idea groups, economy, mana spending
Stronghold
economy and castle-building near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.