head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Map-painting grand strategy ruled by mana and idea optimization.

Optimization · Pure Optimization
A turn-based tactics game testing unit positioning and ability sequencing.
Europa Universalis IV leans Optimization (Pure Optimization); Tom Clancy's Ghost Recon: Shadow Wars leans Optimization (Pure Optimization).
Europa Universalis IV leans a little harder on execution, though the gap is small.
Europa Universalis IV
pausable, no twitch
Tom Clancy's Ghost Recon: Shadow Wars
Selecting units on a grid demands no twitch
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Europa Universalis IV
AI mostly scripted, some MP
Tom Clancy's Ghost Recon: Shadow Wars
AI follows turn-based tactical scripts, not adaptive prediction
Europa Universalis IV leans a little harder on variance, though the gap is small.
Europa Universalis IV
events, mission paths
Tom Clancy's Ghost Recon: Shadow Wars
Hit chances add small randomness to combat
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Europa Universalis IV
idea groups, economy, mana spending
Tom Clancy's Ghost Recon: Shadow Wars
Positioning, ability synergy and turn planning is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.