head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Map-painting grand strategy ruled by mana and idea optimization.

Optimization · Pure Optimization
A wrestling-promotion management sim testing booking, finance, and roster strategy.
Europa Universalis IV leans Optimization (Pure Optimization); Total Extreme Wrestling 2013 leans Optimization (Pure Optimization).
Europa Universalis IV leans a little harder on execution, though the gap is small.
Europa Universalis IV
pausable, no twitch
Total Extreme Wrestling 2013
Menu management, no physical input
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Europa Universalis IV
AI mostly scripted, some MP
Total Extreme Wrestling 2013
Rival promotions react via simulation, not modeling you directly
Total Extreme Wrestling 2013 leans a little harder on variance, though the gap is small.
Europa Universalis IV
events, mission paths
Total Extreme Wrestling 2013
Match ratings and pop swings carry simulation randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Europa Universalis IV
idea groups, economy, mana spending
Total Extreme Wrestling 2013
Booking, finances and roster strategy define success
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.