head to head
Europa Universalis IVvsTotal Extreme Wrestling 2013
Europa Universalis IV leans Optimization (Pure Optimization); Total Extreme Wrestling 2013 leans Optimization (Pure Optimization).
Europa Universalis IVTotal Extreme Wrestling 2013
Axis by axis
Execution2 vs 1
Europa Universalis IV leans harder on execution: pausable, no twitch
Reads3 vs 3
Even - both lean on reads about the same.
Variance3 vs 4
Total Extreme Wrestling 2013 leans harder on variance: Match ratings and pop swings carry simulation randomness
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

