head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Mind & Math
A player-driven economy and political simulation where optimal doctrine-building and reading human opponents decide outcomes.

Optimization · Mind & Math
Economic build optimisation sharpened by predicting what humans send next.
EVE Online leans Optimization (Mind & Math); Legion TD 2 leans Optimization (Mind & Math).
EVE Online leans a little harder on execution, though the gap is small.
EVE Online
Clicking modules demands little physical precision
Legion TD 2
Placement clicks carry no mechanical pressure
EVE Online leans a little harder on reads, though the gap is small.
EVE Online
Player corporations and fleet FC decisions involve deep human prediction
Legion TD 2
Predicting human opponents' sends and builds is core design
EVE Online leans a little harder on variance, though the gap is small.
EVE Online
Market prices and intel gaps are meaningful hidden information
Legion TD 2
Rolled units and hidden enemy boards inject uncertainty
EVE Online leans a little harder on optimization, though the gap is small.
EVE Online
Industry chains, fleet doctrines, and trade routes are deeply solvable systems
Legion TD 2
Value efficiency and wave-by-wave build math dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.