head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
A short first-person horror game testing nerve against scripted home invasion scares.

Variance · Systems & Chaos
A short scripted horror walk whose only test is not knowing what comes next.
Evil leans Variance (Systems & Chaos); Rental leans Variance (Systems & Chaos).
Evil leans a little harder on execution, though the gap is small.
Evil
Walking and looking; minimal physical demand
Rental
Walking through a short spook house demands no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Evil
Scare events are scripted, not an adaptive mind
Rental
Scares are scripted, nothing adapts to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Evil
Hidden scares and events drive the unknown tension
Rental
First playthrough runs entirely on unknown scripted events
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Evil
Figuring out what to do next is the small loop
Rental
Once seen, the whole route is trivially known
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.