head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
A short first-person horror game testing nerve against scripted home invasion scares.

Variance · Systems & Chaos
A scripted horror story mixing light stealth with cipher and item puzzles.
Evil leans Variance (Systems & Chaos); The Beast Inside leans Variance (Systems & Chaos).
The Beast Inside leans a little harder on execution, though the gap is small.
Evil
Walking and looking; minimal physical demand
The Beast Inside
Stealth and chase sequences demand only modest control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Evil
Scare events are scripted, not an adaptive mind
The Beast Inside
Threats run on scripted triggers, never adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Evil
Hidden scares and events drive the unknown tension
The Beast Inside
Scares and story turns are unknown on a first playthrough
The Beast Inside leans a little harder on optimization, though the gap is small.
Evil
Figuring out what to do next is the small loop
The Beast Inside
Cipher puzzles and item logic form the solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.